IOS
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IOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that presently powers many of the company’s mobile devices, including the iPhone, and iPod Touch. it also powered the iPad prior to the introduction of iPadOS in 2019. It is the second most popular mobile operating system globally after Android.
- System Developers and Web Developers
- System Design Professionals
- Apple iOS App Enthusiasts
Module 1: Introduction to iOS Development
Overview of iOS
- Introduction to iOS and its significance in the app ecosystem.
- History of iOS and evolution of Apple’s operating systems.
- Introduction to iOS Development with Xcode.
Setting Up Development Environment
- Installing Xcode and setting up the simulator.
- Introduction to the Xcode interface: Code Editor, Interface Builder, Debugger, and Simulator.
- Creating your first “Hello World” iOS app using Swift.
Module 2: Introduction to Swift Programming
Swift Basics
- Introduction to Swift: Syntax, Constants, Variables, Data Types.
- Control Flow: Conditionals (
if
,switch
), Loops (for
,while
). - Functions and Closures.
Object-Oriented Programming (OOP) in Swift
- Classes and Structs: Understanding the difference.
- Inheritance, Polymorphism, and Encapsulation.
- Working with Optionals in Swift.
- Using Enums, Protocols, and Extensions.
Swift Data Types & Collections
- Arrays, Dictionaries, Sets, and Tuples.
- Working with Strings and Dates.
- Type Safety and Type Casting.
Module 3: User Interface Design with SwiftUI
Introduction to SwiftUI
- SwiftUI basics: Views, Modifiers, and Layouts.
- Understanding the declarative syntax of SwiftUI.
- Building simple UI elements (Text, Button, Image).
Building Layouts with SwiftUI
- Stacks:
HStack
,VStack
,ZStack
. - Alignment, Spacing, Padding, and Customizing Views.
- Using Lists, Grids, and Scroll Views.
- Stacks:
Navigation and Data Binding
- NavigationView and NavigationLink.
- Using State, Binding, and ObservedObject for data management.
- Introduction to
@State
,@Binding
,@ObservedObject
.
Custom Views and Controls
- Creating custom views and reusable components.
- Using gestures and animations.
Module 4: UIKit and Storyboard Basics
Introduction to UIKit
- Understanding UIKit vs. SwiftUI.
- Overview of UIKit components: ViewControllers, Views, and Controllers.
Designing UI with Storyboard
- Creating a new project with UIKit.
- Using Interface Builder to design UI with Storyboards.
- Connecting UI elements with
IBOutlet
andIBAction
.
View Controllers and Segues
- Working with ViewControllers.
- Navigating between screens using Segues.
- Passing data between ViewControllers.
Module 5: Working with Data
User Defaults and Persistence
- Storing small amounts of data using
UserDefaults
. - Introduction to file storage on iOS (reading and writing to files).
- Storing small amounts of data using
Working with Core Data
- Introduction to Core Data for persistent storage.
- Setting up Core Data models and managing data.
- Performing CRUD operations with Core Data.
Networking
- Introduction to Networking in iOS.
- Using
URLSession
to make API requests. - Parsing JSON data using
Codable
.
Handling Remote Data
- Fetching data from REST APIs.
- Handling asynchronous data loading with completion handlers.
- Error handling in network requests.
Module 6: Advanced iOS UI/UX Design
Auto Layout and Constraints
- Understanding Auto Layout basics: Constraints, Views, and Layouts.
- Using Interface Builder to create constraints.
- Programmatically adding constraints.
Animations and Transitions
- Introduction to animations in iOS.
- Creating animations with
UIView.animate
. - Using Core Animation for advanced animations.
Custom UI Elements
- Creating custom UI components.
- Drawing custom shapes with
Core Graphics
. - Creating custom controls with
UIControl
.
Module 7: Handling User Input and Interaction
User Interaction with Gestures
- Recognizing Tap, Pinch, Pan, Swipe, and Long Press gestures.
- Customizing gesture recognizers.
Text Input and Forms
- Working with
UITextField
,UITextView
. - Validating user input and handling form submissions.
- Working with
Working with the Keyboard
- Managing the keyboard with
UIResponder
andNotificationCenter
. - Dismissing the keyboard and managing layout changes.
- Managing the keyboard with
Module 8: Working with Advanced Features
Location Services
- Using Core Location to get device’s current location.
- Handling permissions for location access.
- Geocoding and reverse geocoding.
Notifications and Background Tasks
- Introduction to Push Notifications using
APNs
. - Local Notifications and configuring notification settings.
- Handling background tasks with
Background Fetch
andURLSession
.
- Introduction to Push Notifications using
Camera and Photos
- Using the Camera and Photos library.
- Capturing photos with
UIImagePickerController
. - Saving images to the photo library.
In-App Purchases
- Setting up In-App Purchases.
- Implementing payment flows with
StoreKit
.
Module 9: iOS App Security
App Permissions
- Handling permissions for accessing device features like Camera, Microphone, and Location.
- Using
Info.plist
to request permissions.
Data Encryption
- Introduction to encryption with
CryptoKit
. - Storing sensitive data securely in the iOS Keychain.
- Introduction to encryption with
App Sandboxing
- Understanding app sandboxing and security rules.
- Managing file access and app data securely.
Module 10: Testing and Debugging
Unit Testing in iOS
- Introduction to unit testing with XCTest framework.
- Writing unit tests for business logic and data models.
UI Testing
- Writing UI tests using XCUITest.
- Automating UI testing for user flows and interaction.
Debugging iOS Apps
- Using Xcode’s debugging tools (breakpoints, LLDB).
- Analyzing app performance with Instruments.
Crash Reporting
- Integrating crash reporting tools like Firebase Crashlytics.
Module 11: App Deployment
- Preparing for App Store Submission
- Creating and configuring app metadata.
- Testing the app on real devices.
- App Distribution
- Creating provisioning profiles and certificates.
- Signing and building the app for release.
- Submitting the app to the App Store.
Module 12: Advanced Topics
App Architecture
- Overview of architectural patterns: MVC, MVVM, VIPER.
- Choosing the right architecture for your app.
- Dependency Injection and using
SwiftUI
with Combine.
SwiftUI and Combine
- Using
Combine
for reactive programming. - Integrating
Combine
with SwiftUI for state management and data binding.
- Using
Core Animation and Metal
- Advanced animations with
Core Animation
. - Introduction to
Metal
for high-performance graphics rendering.
- Advanced animations with
30 Days (also available fast track course with short term duration)
- Flexible Schedules
- Live Online Training
- Training by highly experienced and certified professionals
- No slideshow (PPT) training, fully Hand-on training
- Interactive session with interview QA’s
- Real-time projects scenarios & Certification Help
- 24 X 7 Support